November 11, 2019 Patch
On November 11th we will be releasing a software patch that contains the following changes:
Software Interface Changes:
- Patient List now displays the Home Activation Code - GREEN for an Active patient, GRAY for an Inactive patient, and blank for a patient who has never been assigned a Vivid Vision Home license
- Search bar above the Patient List allows you to find patients by Home Activation Code or ID Number, as well as by name
- Renamed the "Back" button which returns to the patient list as "Patients"
- Bubbles, Step Vergence & Jump Duction - added "Occlusion & Blur" toggle to enable the respective settings; by default, these options are disabled as they are not recommended in these activities
- Dominant Eye may now be changed in each individual Home activity; if not manually overridden, it will remain the same as the global setting
- Home tab for an inactive patient who previously had a license now displays the previously assigned activities
- Added a warning in the Home tab that appears if the patient's currently assigned license is awaiting payment
- Fixed an issue where a patient without previously saved settings could load with non-default settings
- If the Leap Control Panel application is not detected, the toggle for the Leap Motion controller ("Hand Camera") will be turned off and hidden
VR/Patient-View Window:
- Added a notification to the VR monitor window which appears when the headset may be in the system menu and unable to see Vivid Vision
- Step Vergence & Jump Duction - the correct amount of virtual prism is now applied while in BU or BD mode and left eye is dominant
- Bubbles - fixed an issue where a large green object could appear at the game start
- Bubbles - made sure the text instruction would always be visible if hands are obstructing the area for more than a few seconds
- Ring Runner - post-activity results display no longer disappears a few moments after the game ends